using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RewardPackage")]
	public class RewardPackage : PegUIElement
	{
		public int m_RewardIndex => method_2<int>("m_RewardIndex");

		public RewardPackage(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RewardPackage(IntPtr address)
			: this(address, "RewardPackage")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void OnEnable()
		{
			method_8("OnEnable");
		}

		public void OnDisable()
		{
			method_8("OnDisable");
		}

		public void Update()
		{
			method_8("Update");
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnPress()
		{
			method_8("OnPress");
		}

		public void OpenReward()
		{
			method_8("OpenReward");
		}
	}
}
